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Maitreya

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Maitreya last won the day on January 14

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About Maitreya

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  1. Few suggestions

    Drop rate of snow lotus while collecting seems to be ridiculously rare. After having cleaned the school field like 10 times I only got 1 snow lotus. Ain't any different if you try to collect it outside. Buying it for reputation is not really an option, specially if you need many since the cost of each is 500 rep. I suggest making the rate higher or having other options of getting them, such as quest rewards or boxes ________________________________________________________________________________________________________________________________________________________ tai yi pill should be in category of medicine. It makes pvp tedious unless one side outnumbers another since players can outheal everything. So unless you can keep your opponent stunned all the way, you will most likely fail to execute. If it was a medicine, a player could fully restore their HP but they wouldn't be able to heal at all for the next 60 sec. That risk would balance out the over powered instant healing. _________________________________________________________________________________________________________________________________________________________ hammer stun has lower cool down than duration, if a player has tier set. That enables infinite stun stun lock in case of 1 vs 1 fight, with the only chance to break it being back-sleep or back-daze effect from twisting wind or master roshii tc. I suggest increasing the aggro cost on sacred willow strike to 35. That would make possible just 3-4 stuns in a row. Also, hammer should have their physical damage increased since it currently does less damage than spear or bs even though it has more weapon attack and attack than both. ___________________________________________________________________________________________________________________________________________________________ staff of sorrows with the healing effect doesn't work. Healing effect just never ever kicks in. Would be cool if it was fixed. ____________________________________________________________________________________________________________________________________________________________ That's all, thanks for your attention!
  2. I've heard quite a few players complaining about changed effects on divine gears. I, myself find it unnecessary and I liked the idea of being able to choose between lvl 66 and lvl 76 effect. Can someone explain why exactly did effects change? And anyway, let's see how many players like the change vs how many like the original effect, so please cast your vote in this pole. Thx everybody.
  3. Buff!!

    Add stone monkey strike to the list. 32 damage per sec was weak even at lvl 60 and it remained unchanged till now. Suggestion: Blind Rabbit Stance - gives 800 armor defense, Peony Blossom - heals 500 HP every sec over 5 sec, Stone Monkey Strike - deals 100 damage per second stackable 3 times
  4. Player of the month - November

    I vote Nieve.
  5. Killing Mantra

    The way eden made this skill on his last server was the real deal. Should do the same thing here and make all MP classes happy. Killing mantra appeared as a buff with the same duration as now but without possibility to get interrupted. Surely wont make any of classes OP but will help a lot.
  6. The First Topic

    I have a suggestion about 10 ancestor's blessing skill. It seems to cause a lot of overbuff and it makes buff control hard, since it's basically 3 buffs in 1 icon. On the other hand, staff rarely needs all 3 protections at the same time (internals, poisons and vital point seal protection), so how about making 3 separate skills with same duration and same CD which we could use 1 by 1? Could be 2 or 3 at once as well, depending on circum stances. Just an example, if staff is fighting a bs it doesnt need protection against internals and poisons, these will only cause overbuff, so why not use just anti seal protection?
  7. Whacked God's Eyes Charm

    Although it seems convenient to most players, this item actually unbalances the game A LOT. First off, keep in mind that none of the skills have been changed, except for the stunning panda blow. All the internal damage and poison skills, all the healing skills and pots, and all classes physical damage is adjusted to some average amount of HP that characters had on OFFICIAL vest game wokf. First version of official, lvl cap 60 didn't even have refined gears. So item like this benefits class that is already broken, broadsword. They like having huge HP while at the same time they don't care if others have it too, since they can keep them stunned virtually forever. I suggest putting higher level limit to this ite, so player's gold don't go to waste but they will get to use it in some of the next patches. For this patch, keep god's eyes with lower amount of HP, 1K is probably the most appropriate.
  8. Craft Training Bug

    BTW, max craft rep costs 100 mil coins. Each craft training cost 50 contribution for which we have to donate 100K coins
  9. Craft Training Bug

    @Anima The thing is, it used to be a normal thing to use personal contribution to increase craft rep. We have enough of it for fairly high craft rep. Coins were not necessary for those who were doing sq daily. It sems odd if school funds increase by 500 after doing a sq, which is cca 30 min of grinding, but decrease by 30,000 after only 1 craft training that gives only 100 rep.
  10. Craft Training Bug

    The issue is this: when we finish sq we get, I think, 500 contribution which we can use for craft training and it is sufficient for 1000 rep. That's just for ONE school quest. However, each craft training that gives 100 craft rep will consume 30K of school fund. With a total amount of like 1 million, school funds will run dry before we get 4K craft rep. BTW, I assumed that someone is actually checking this forum, but apparently there's not much interest on game crew part...
  11. Craft Training Bug

    Each craft training drains school funds, so much that it would go to zero before getting craft rep to 5K. Surely seems like a bug.
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